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Devlog
Documentation + User Guide
October 16, 2020
by
Grady Cohen
Hello and welcome to the final devlog for Dungeonator. The main purpose of this devlog is to provide the readers with the user guide and documentation relating to my game for KIT109's Assignment 4 Gam...
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Game Testing
October 06, 2020
by
Grady Cohen
https://docs.google.com/forms/d/e/1FAIpQLSdutPYFg8Uxz1dt8n2WWMdBJ2zjO_l6QVzxSev0... Hello Dungeonator Followers, Welcome to the final checkpoint devlog of assignment 5 for my game. This weeks topic is...
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Polish and UI
October 04, 2020
by
Grady Cohen
Hey there Dungeonator readers, welcome to the next devlog for my game. This week's topic is on UI and polish. To be honest I've not spent a great deal of time on this weeks checkpoint as much as I sho...
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Presentation & Graphics
September 27, 2020
by
Grady Cohen
Hello Dungeonator fans/readers, Welcome to another weekly devlog for Dungeonator. This weeks topic is on presentation and graphics, for the most part over the duration spent creating my game a lot of...
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Enemies/Interaction/Puzzles
September 22, 2020
by
Grady Cohen
Hello Dungeonator readers, The topic of this weeks devlog is about enemies/interactions/puzzles and what has been achieved in these areas and things to come in the future that are being developed for...
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Basic Level Blocking
September 13, 2020
by
Grady Cohen
Hello Readers, The topic of this weeks devlog focuses around the basic level blocking associated with Dungeonator, illustrating the rough idea of how levels will be laid out and where features and ene...
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Player Movement
August 30, 2020
by
Grady Cohen
Hello Reader, Welcome to the first of several DevLogs that provide readers with details of each stage/topic associated with the development of Dungeonator. The weeks topic addressed is on player movem...
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Game Concept
August 28, 2020
by
Grady Cohen
Overview This section of the DevLog details the title of the game being designed by the student, the concept statement, genre or category of game, concept creation process/area and influences, and the...
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